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Post by Hazik on Sept 7, 2009 11:16:05 GMT
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Post by Hazik on Sept 7, 2009 11:17:20 GMT
Section 8 is a first-person shooter developed by TimeGate Studios and published by SouthPeak Interactive. It utilizes the Unreal Engine 3 and was released for Microsoft Windows and Xbox 360.[3] It was released on September 1 on the Xbox 360 and September 4 on the PC in North America. It will be released on September 11 in the UK and Asia Pacific; September 18 in the rest of Europe.[4]
Contents [hide] 1 Gameplay 1.1 Campaign 1.2 Multiplayer 2 Plot 3 Beta and demo 4 PlayStation 3 version 5 Reception 6 References 7 External links
[edit] Gameplay Section 8 is a first-person shooter set in a futuristic universe. The players wear armor that covers their entire bodies and features shielding technology which is able to absorb damage.[5]
Players will be able to "burn-in" by dropping onto the battlefield from orbital dropships hovering at 15,000 feet from the surface, thus eliminating fixed spawn points.[6] “Burning-in” also creates the opportunity for the player to choose where they drop on the map, making the game unpredictable.[5] This process is an interactive experience as players can be shot down upon entry by players and anti-aircraft turrets alike, though these situations can be avoided or mitigated by using the "air-brake" feature which allows the player to make mid-air adjustments.[7]
[edit] Campaign Section 8 will include a single-player campaign mode that allows the player to proceed as a character named Alex Corde of the 8th Armored Infantry. Previews indicate that the single-player campaign will be objective-based.[6]
Players are able to choose their primary and secondary weapons, such as assault rifles, pistols, shotguns, and sniper rifles, as well as grenades, explosives, knives, mortar launchers and healing units.[5] The player is also able to create their own player class through various stackable modules that determine the player's speed, stealth, or the regeneration of the limited-use jetpack. Excessive damage endured by the player to certain parts of their body, such as their legs, arms, head, or chest, may disable or hinder the use of these enhancements.[7]
Players will be able to deploy a variety of vehicles and equipment, including heavy-armor suits, tanks,[6] turrets, supply depots, and sensor arrays. Some such devices must be "purchased" within the game using "Requisition Points".[5]
Dynamic Combat Missions (DCMs), a type of mini-game, can be activated mid-combat by the player,[5] and can reward the player with Requisition Points when completed successfully. Some DCMs will include protecting a convoy, destroying a bridge, or assassinating an enemy character.[6]
[edit] Multiplayer Section 8 will support X-Server functionality, where players can run their own dedicated servers for Xbox 360 games using a Windows-based PC. An X Server can handle up to 32 players at once.[8] The PC version is to feature a 40-player maximum.[8] Computer-controlled characters (bots) may also be used to fill remaining slots in multiplayer games.[7]
[edit] Plot The name "Section 8" derives from an old United States military discharge regulation for reason of being mentally unfit for service, and also refers to the 8th Armored Infantry in the game.[9]
Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy.[4] At the time of the game, a group called the ARM of Orion, has begun to 'disconnect' the outermost frontier planets from the main governing body, taking them over while keeping their presence hidden from the government. As space travel is slow, it often takes weeks to communicate with or travel to a frontier world, affording the ARM with enough time to seize worlds and build their base of power, ultimately preparing an ambush for the government forces that will eventually respond. The government then discovers the ARM of Orion, and sends in the 8th Armored Infantry, including Alex Corde (the player), on a mission to investigate, and presumably fight, the ARM invasion.[6][9]
Timegate Studios cites Aliens and Starship Troopers as major influences for the game.[10]
[edit] Beta and demo An open beta for Section 8 was made available at FilePlanet. Access to the game's beta was originally limited to residents in the U.S and Canada, but the beta was later made public.[11] Attendees of Multiplay's i37 also got a beta key despite being in the UK.
A downloadable demo was released on Xbox Live on August 21.[12]
Developer(s) TimeGate Studios Publisher(s) SouthPeak Interactive Designer(s) Brett Norton (Lead Designer) Composer(s) Jason Graves Engine Unreal Engine 3 Platform(s) Microsoft Windows, Xbox 360 Release date(s) NA September 4, 2009 EU September 11, 2009[1] Genre(s) First-person shooter Mode(s) Single-player, Multiplayer Rating(s) ESRB: T Media DVD System requirements Minimum:[2] Windows XP SP3 or Windows Vista SP1 Pentium 4 3Ghz or higher RAM: 1GB for XP, 2GB for Vista 6 GB free hard drive space NVIDIA GeForce 7800 or ATI Radeon X1800 with 256 MB, DirectX 9.0c and Shader 3.0 Input methods Gamepad, keyboard and mouse
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]UBC[ Zackdem
]UBC[ clan member
here is the match Blue :)
Posts: 313
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Post by ]UBC[ Zackdem on Sept 7, 2009 13:20:23 GMT
I've only read the description, it looks interesting
any MP demo released for PC ?
One thing sucks IMO:
System requirements Minimum:[2] Windows XP SP3 I have only heard bad things about SP3, so no SP3 upgrade for me
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blue
Private
Posts: 20
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Post by blue on Sept 7, 2009 17:52:36 GMT
]UBC[ Zackdem What I know, is that SP3 only is all the previous WIN updates packed into one update. The only "big" different is that the newest ver. of Internet Explorer goes with it, but that you can chose not to install.
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