Post by Hazik on Dec 16, 2009 18:49:11 GMT
BorderLands
Borderlands (video game)
From Wikipedia, the free encyclopedia
Borderlands
Developer(s) Gearbox Software
Publisher(s) 2K Games
Engine Unreal Engine 3
Platform(s) Xbox 360, Microsoft Windows, PlayStation 3
Release date(s) Consoles
Genre(s) Role-playing shooter, first-person shooter, action role-playing
Mode(s) Single-player, cooperative and multiplayer
Rating(s) BBFC: 18[3]
ESRB: M
OFLC: MA15+
PEGI: 18+
USK: 18 (cut)
Media DVD, Blu-ray Disc, digital distribution
System requirements 1GB system RAM
2.4 GHz Pentium 4 Processor
NVIDIA Geforce 8600 GS
ATI Radeon HD3000 Series
DVD-ROM drive
8 GB of hard disk space
Input methods Keyboard and mouse, gamepad
Borderlands is a science fiction role-playing shooter (a first-person shooter with RPG elements) that was developed by Gearbox Software for Microsoft Windows, Xbox 360 and PlayStation 3. It was first revealed in the September 2007 issue of Game Informer magazine.[4] The console versions of the game were released in North America on October 20, 2009, and were released in PAL countries on October 23. The console version release for the Japanese market will be available on February 10, 2010. The Windows version was released on October 26 for North America and then on October 29 for the rest of the world.[1]
Gameplay
Lilith, the siren (left) and Mordecai, the hunter (far right) prepare to attack a Rakk Hive, one of the enemies in the gameBorderlands is a first-person shooter that includes character-building elements found in role playing games, leading to Gearbox calling the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. The four characters are: Roland, Mordecai, Lilith, and Brick.[4] From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points and a reward item.[4] Players also earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or going rogue and using his pet bird Bloodwing to assist in kills and gathering. Players can distribute points among any of the specializations, and can also spend a small amount of in-game money to redistribute their skill points.
Players start the game with the ability to use two weapons, but later gain up to four weapon slots, as well as slots for an energy shield, a grenade modification, and a class modification. Items collected but not used can be sold back at vendors for money that then can be used to buy better items. One of the key features of Borderlands is the randomly-generated weapons and items created either as dropped by foes, found in storage chests about the game, sold at vendors in the game, or as quest reward items. The game uses a "Procedural Content Creation System" to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire, and at rare times other special bonuses such as regenerating the player's ammo.[5] A color-coded scale is used to indicate the rarity of the weapon or item. It is estimated that the random system can generate over 17 million variations of weapons.[6][7] The Procedural system is also used to create the characteristic of random enemies that the player may face. This allows for enemies of the same species to have widely-varying attacks: for example, variations of "spiderants" in the game could leap around and would jump onto players' faces, while another variant can roll up into a ball and attack people, depending on the content generator.[8]
When in combat, the player can take damage if their shield is depleted, affecting their health. If they lose all their health, they must either wait to be revived by another player or attempt to kill an enemy to achieve a "second wind", or otherwise will be regenerated back at the last "New-U" station that they passed, losing a small percentage of their money in the process. Players eventually gain access to two-passenger vehicles, and can engage in vehicle combat with other enemies. Eventually, a system of fast transit points between the game world is available to the player; until then, players must walk or drive between areas to get around.
The game can be played alone, up to two players playing co-operatively through split-screen modes on the console versions, and up to four players playing co-operatively over network play. The game follows the progress of the host player, rewarding the other active players for completion of quests for their characters. When more players are present, the game alters the statistics of the generated enemies, balancing the game due to the larger number of players. Players can partake in one-on-one duels anywhere in the game world to win a small amount of money,[9] or can visit arenas in the game world to participate in free-for-all or 2-on-2 combat battles with their fellow players.[10]
[edit] Synopsis
[edit] Background
Borderlands is set on the planet of Pandora. Lured by its apparent vast deposits of minerals, several colonization ships journey to the planet and create a society there. However, they soon discover that there is little else of value on the planet except for the presence of alien ruins. Those who are rich enough to do so left the planet, leaving the rest of the population to scavenge for themselves. While some isolated settlements were formed, much of the rest of the colonists became bandits, living out in the barren wastelands or trashheaps across the planet. Further investigation of the alien artifacts leads to the discovery of "The Vault" – a supposed treasure trove of alien artifacts, technology, and of insurmountable wealth – but those that had discovered it were wiped out by a protective force, leaving few clues as to its location or purpose but creating a myth of its marvelous treasures.
[edit] Characters
There are four playable characters in the game; though they are given default names by the game, the player can opt to change their names or appearance of their outfits at "New-U" stations throughout the game. Brick is a Berserker, a tank that is strong in melee combat with the special ability of entering a berserker rage mode to rapidly punch the enemies. Lilith is one of only six known Sirens, beings with superhuman powers but with no way of controlling them. Lilith's Phasewalk ability allows her to temporarily enter another dimension and then exit within a group of foes, causing a shock-wave blast that harms them. Mordecai, a Hunter, is aided by his pet bird Bloodwing which can be used to assist in his long-range attack skills and scavenging. Roland, a former Crimson Lance Mercenary, is able to deploy a turret to help with close-range combat.[4]
[edit] Storyline
Borderlands begins approximately 200 years after the discovery of the Vault; seeking the Vault, several fortune seekers, including the player, are drawn to Pandora. After arriving at the town of Fyrestone, the player sees an image of a mysterious woman, the "Guardian Angel", aware they are here to seek the Vault, and directs them to follow her instructions. The Angel eventually leads them to collecting one of the several artifacts needed to open the vault, causing Patricia Tannis, an archeologist/scientist, to contact the player and urging them to collect the other two Vault keys, at the same time revealing that the Vault opens every 200 years, and the time of the next opening is approaching. At the same time, Commander Steele of the Crimson Lance, a well-outfitted mercenary force in the employ of one of the game's several mega-corporations, threatens to declare martial law over the planet and demands the vault keys.
While the player is able to secure the second and third Vault keys without incident, they find that the final vault key is not where it is expected. Steele contacts the players, and reveals that Tannis had betrayed them, that there are in fact only three keys, and proceeds to cut off the planet's ECHO network, disabling further communication with the Guardian Angel. The player infiltrates the Crimson Lance's headquarters and find Tannis locked up; she reveals she had no choice but to betray the player under force, but urges him/her to restart the ECHO network and to prevent Steele and the Crimson Lance from using the key. After restoring the network, the Guardian Angel urges the players to hurry and stop Steele. The player finds as they approach the Vault that the Crimson Lance are in combat with alien Guardians; after bypassing both forces, the player finally arrives at the Vault, too late to stop Steele from using the key. However, when the Vault opens, Steele and her guard are wiped out by a giant monster that is attempting to escape the vault. The Guardian Angel explains that the monster is called the Destroyer, imprisoned in the Vault by the alien Eridians long ago to prevent it from destroying the universe, with the Guardians present to prevent anyone from opening it. The player is able to defeat the monster, sealing the Vault for another 200 years.
The final cutscene reveals that the Guardian Angel is actually a Hyperion satellite in orbit over Pandora. In addition, the Claptrap at the beginning level suddenly shorts out, its normal blue eyelight turning red, and reveals its identity as an interplanetary ninja assassin.
[edit] Downloadable content
[edit] The Zombie Island of Dr. Ned
The Zombie Island of Dr. Ned is the first installment of downloadable content for Borderlands. The content includes new quests, items, and enemies.[11] The storyline takes place in an area known as Jakobs Cove. Dr. Ned had been in charge of keeping the workers of Jakobs Cove alive, but ended up transforming them into abominations. [12] The installment was released for the 360 and PS3 versions on November 24, 2009 which was celebrated with a trailer. The PC version was released via Steam with SecuROM on December 9, 2009.[13]
[edit] Mad Moxxi's Underdome Riot
Mad Moxxi's Underdome Riot will be the next DLC for Borderlands. It will feature three new riot arenas, and storage for players' items. As of yet, the story is unknown. It will be out on December 29, 2009 for the Xbox 360 and January 7, 2010 for the PS3. The PC release date is unknown.[14]
Borderlands (video game)
From Wikipedia, the free encyclopedia
Borderlands
Developer(s) Gearbox Software
Publisher(s) 2K Games
Engine Unreal Engine 3
Platform(s) Xbox 360, Microsoft Windows, PlayStation 3
Release date(s) Consoles
Genre(s) Role-playing shooter, first-person shooter, action role-playing
Mode(s) Single-player, cooperative and multiplayer
Rating(s) BBFC: 18[3]
ESRB: M
OFLC: MA15+
PEGI: 18+
USK: 18 (cut)
Media DVD, Blu-ray Disc, digital distribution
System requirements 1GB system RAM
2.4 GHz Pentium 4 Processor
NVIDIA Geforce 8600 GS
ATI Radeon HD3000 Series
DVD-ROM drive
8 GB of hard disk space
Input methods Keyboard and mouse, gamepad
Borderlands is a science fiction role-playing shooter (a first-person shooter with RPG elements) that was developed by Gearbox Software for Microsoft Windows, Xbox 360 and PlayStation 3. It was first revealed in the September 2007 issue of Game Informer magazine.[4] The console versions of the game were released in North America on October 20, 2009, and were released in PAL countries on October 23. The console version release for the Japanese market will be available on February 10, 2010. The Windows version was released on October 26 for North America and then on October 29 for the rest of the world.[1]
Gameplay
Lilith, the siren (left) and Mordecai, the hunter (far right) prepare to attack a Rakk Hive, one of the enemies in the gameBorderlands is a first-person shooter that includes character-building elements found in role playing games, leading to Gearbox calling the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. The four characters are: Roland, Mordecai, Lilith, and Brick.[4] From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points and a reward item.[4] Players also earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or going rogue and using his pet bird Bloodwing to assist in kills and gathering. Players can distribute points among any of the specializations, and can also spend a small amount of in-game money to redistribute their skill points.
Players start the game with the ability to use two weapons, but later gain up to four weapon slots, as well as slots for an energy shield, a grenade modification, and a class modification. Items collected but not used can be sold back at vendors for money that then can be used to buy better items. One of the key features of Borderlands is the randomly-generated weapons and items created either as dropped by foes, found in storage chests about the game, sold at vendors in the game, or as quest reward items. The game uses a "Procedural Content Creation System" to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire, and at rare times other special bonuses such as regenerating the player's ammo.[5] A color-coded scale is used to indicate the rarity of the weapon or item. It is estimated that the random system can generate over 17 million variations of weapons.[6][7] The Procedural system is also used to create the characteristic of random enemies that the player may face. This allows for enemies of the same species to have widely-varying attacks: for example, variations of "spiderants" in the game could leap around and would jump onto players' faces, while another variant can roll up into a ball and attack people, depending on the content generator.[8]
When in combat, the player can take damage if their shield is depleted, affecting their health. If they lose all their health, they must either wait to be revived by another player or attempt to kill an enemy to achieve a "second wind", or otherwise will be regenerated back at the last "New-U" station that they passed, losing a small percentage of their money in the process. Players eventually gain access to two-passenger vehicles, and can engage in vehicle combat with other enemies. Eventually, a system of fast transit points between the game world is available to the player; until then, players must walk or drive between areas to get around.
The game can be played alone, up to two players playing co-operatively through split-screen modes on the console versions, and up to four players playing co-operatively over network play. The game follows the progress of the host player, rewarding the other active players for completion of quests for their characters. When more players are present, the game alters the statistics of the generated enemies, balancing the game due to the larger number of players. Players can partake in one-on-one duels anywhere in the game world to win a small amount of money,[9] or can visit arenas in the game world to participate in free-for-all or 2-on-2 combat battles with their fellow players.[10]
[edit] Synopsis
[edit] Background
Borderlands is set on the planet of Pandora. Lured by its apparent vast deposits of minerals, several colonization ships journey to the planet and create a society there. However, they soon discover that there is little else of value on the planet except for the presence of alien ruins. Those who are rich enough to do so left the planet, leaving the rest of the population to scavenge for themselves. While some isolated settlements were formed, much of the rest of the colonists became bandits, living out in the barren wastelands or trashheaps across the planet. Further investigation of the alien artifacts leads to the discovery of "The Vault" – a supposed treasure trove of alien artifacts, technology, and of insurmountable wealth – but those that had discovered it were wiped out by a protective force, leaving few clues as to its location or purpose but creating a myth of its marvelous treasures.
[edit] Characters
There are four playable characters in the game; though they are given default names by the game, the player can opt to change their names or appearance of their outfits at "New-U" stations throughout the game. Brick is a Berserker, a tank that is strong in melee combat with the special ability of entering a berserker rage mode to rapidly punch the enemies. Lilith is one of only six known Sirens, beings with superhuman powers but with no way of controlling them. Lilith's Phasewalk ability allows her to temporarily enter another dimension and then exit within a group of foes, causing a shock-wave blast that harms them. Mordecai, a Hunter, is aided by his pet bird Bloodwing which can be used to assist in his long-range attack skills and scavenging. Roland, a former Crimson Lance Mercenary, is able to deploy a turret to help with close-range combat.[4]
[edit] Storyline
Borderlands begins approximately 200 years after the discovery of the Vault; seeking the Vault, several fortune seekers, including the player, are drawn to Pandora. After arriving at the town of Fyrestone, the player sees an image of a mysterious woman, the "Guardian Angel", aware they are here to seek the Vault, and directs them to follow her instructions. The Angel eventually leads them to collecting one of the several artifacts needed to open the vault, causing Patricia Tannis, an archeologist/scientist, to contact the player and urging them to collect the other two Vault keys, at the same time revealing that the Vault opens every 200 years, and the time of the next opening is approaching. At the same time, Commander Steele of the Crimson Lance, a well-outfitted mercenary force in the employ of one of the game's several mega-corporations, threatens to declare martial law over the planet and demands the vault keys.
While the player is able to secure the second and third Vault keys without incident, they find that the final vault key is not where it is expected. Steele contacts the players, and reveals that Tannis had betrayed them, that there are in fact only three keys, and proceeds to cut off the planet's ECHO network, disabling further communication with the Guardian Angel. The player infiltrates the Crimson Lance's headquarters and find Tannis locked up; she reveals she had no choice but to betray the player under force, but urges him/her to restart the ECHO network and to prevent Steele and the Crimson Lance from using the key. After restoring the network, the Guardian Angel urges the players to hurry and stop Steele. The player finds as they approach the Vault that the Crimson Lance are in combat with alien Guardians; after bypassing both forces, the player finally arrives at the Vault, too late to stop Steele from using the key. However, when the Vault opens, Steele and her guard are wiped out by a giant monster that is attempting to escape the vault. The Guardian Angel explains that the monster is called the Destroyer, imprisoned in the Vault by the alien Eridians long ago to prevent it from destroying the universe, with the Guardians present to prevent anyone from opening it. The player is able to defeat the monster, sealing the Vault for another 200 years.
The final cutscene reveals that the Guardian Angel is actually a Hyperion satellite in orbit over Pandora. In addition, the Claptrap at the beginning level suddenly shorts out, its normal blue eyelight turning red, and reveals its identity as an interplanetary ninja assassin.
[edit] Downloadable content
[edit] The Zombie Island of Dr. Ned
The Zombie Island of Dr. Ned is the first installment of downloadable content for Borderlands. The content includes new quests, items, and enemies.[11] The storyline takes place in an area known as Jakobs Cove. Dr. Ned had been in charge of keeping the workers of Jakobs Cove alive, but ended up transforming them into abominations. [12] The installment was released for the 360 and PS3 versions on November 24, 2009 which was celebrated with a trailer. The PC version was released via Steam with SecuROM on December 9, 2009.[13]
[edit] Mad Moxxi's Underdome Riot
Mad Moxxi's Underdome Riot will be the next DLC for Borderlands. It will feature three new riot arenas, and storage for players' items. As of yet, the story is unknown. It will be out on December 29, 2009 for the Xbox 360 and January 7, 2010 for the PS3. The PC release date is unknown.[14]