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Post by McNite on May 18, 2006 22:23:42 GMT
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Post by McNite on May 18, 2006 22:25:08 GMT
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Post by McNite on May 20, 2006 13:48:23 GMT
Pic of the redone Garden area:
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Post by McNite on Jun 1, 2006 0:33:24 GMT
View over the yard of the Abbey to the graveyard (which needs more creepyness, we r working on it): The final garden area: A first peek of the main room of the Abbey... we r still working on the looks.
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blue
Private
Posts: 20
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Post by blue on Jun 1, 2006 21:31:34 GMT
Great new pics.. I like the Garden with the windows.. looks great.
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Post by Rebus on Jun 1, 2006 21:38:08 GMT
looks very nice idd m8, pure rtcw looking
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Post by McNite on Jun 10, 2006 15:07:00 GMT
In case you were wondering what we r doing these days... its polishing the looks of the terrain mainly, and the interior of the buildings...
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Post by dersaidin on Jun 11, 2006 3:09:20 GMT
Nice.
Alphablending looks great ;0
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Post by McNite on Jun 15, 2006 4:10:46 GMT
Here s the mapped answer to the question: how can we make navigation easier in the Abbey. The Abbey has 2 levels of rooms, and they looked a bit similiar. I think that has changed now... ground level only has flags as decoration. First level features furniture and no flags at all. I hope this makes it easily and unmistakably clear where you are. Ground floor... leading into the Chappel and the Main Chamber (where the fun of the last objectives happens): First floor... where you have to go to actually ring the bell: Artwork in first floor by ]UBC[ Kach--> (original is a watercolor pic).
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Post by schlauch on Jun 15, 2006 10:20:47 GMT
good idea... i like the new shots, really looking forward to the map
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pax
]UBC[ clan member
Posts: 373
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Post by pax on Jun 16, 2006 17:25:55 GMT
Looks great McNite. Even with my sense of direction I shouldn't get lost...............well......lol.
Nice watercolor Kach.
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Post by McNite on Jun 17, 2006 4:35:54 GMT
Ok here r some new shots: more interior decoration for the first floor rooms of the abbey: the new interior of the secret room: a bit of a rework of the caves, with smooth blends of rock and sand: and the new cave entrances... no longer blocky but real rock entrances:
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Post by ser on Jun 17, 2006 9:43:46 GMT
looking good
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Post by McNite on Jun 21, 2006 20:09:38 GMT
Another update... final church room and side chappell in the Abbey. Thx to Zardor for the cool idea with the side chappell ("9.5) One suggestion to give the allies a bit of a break is to make it a healing sanctuary – when a player ‘rests’ there, his health and stamina regenerate quickly. That might make up for the lack of health stands…")... just give the side chappell a visit next playtest ;D
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Post by McNite on Jul 5, 2006 1:38:20 GMT
Another small update: Final main hall of the abbey: Crypts with stone sarcophaguses and graves in the walls: And a peek into the side chappel of the church in the abbey:
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